iOS build working fine, Android build having bugs (both builds are successful)


Slightly different issue from people experiencing build issues. Both iOS and Android builds are generated successfully for me, but upon testing, the Android version has some functional bugs that the iOS version doesn’t.

Specifically, the map component doesn’t work on Android, it doesn’t load a map (although I use the same API key for both), and a complex function involving an external API call also fails to work (although it’s not the only one involving an external API call in the app). I tried to build the Android app with different client runtime version but it doesn’t seem to be of any help.

Any hint on how to investigate and fix those issues? Happy to be more specific with the issues if that can help point in the right direction.